The video above shows a brief overview of the toolkit in action, from the point of view of an AE artist using it.
The toolkit was capable of swapping out the colours on the player equipment and minerals, swapping the team logos on the equipment and have it UV map onto the geometry, and inject the team name into specifically-styled component comps to be used elsewhere in the package.
In addition to toolkitting the beautiful CG comp work, this project contained a number of 2d elements with this stylized gold treatment.
The project files I received were hand-crafted for the brand film, but had to be made generic to support any text being entered– while maintaining the type-on animation & styling, resizing to fit.
For this specific shot, the toolkit allowed you to either specify one of the four teams defined in the project or to enter your own text.
I focus on toolkitting, building custom studio pipelines, expression rigging projects, and creating data-driven animation workflows.