The video above shows a brief overview of the main show open toolkit in action, from the point of view of an AE artist using it.
The toolkit was capable of swapping out the current year, whether the show open was for the playoffs or regular season, all call-to-action & date-sensitive text (and resizing to fit), changing the teams that were currently playing at the air date (and affiliated logos, footage, shortcodes).
On top of the main show open toolkit above, there were a number of additional elements for the show package that needed to be toolkitted.
This included plenty of transitions, with controls to specify teams, player info, call-to-action text, and more.
One such element was this single-player transition toolkit, allowing the artist to build out a component for a specific player. They could edit the player team, name, position, player number, and photo.
In addition, prerendered graphical elements such as the background and intro graphic could toggled for the transition.
One player not enough for ya? How about 3.
I focus on toolkitting, building custom studio pipelines, expression rigging projects, and creating data-driven animation workflows.